How to adjust visual properties of an object within iShowU Studio, and working with mouse & keyboard visualisations.
Every object in Studio has it’s own set of properties, for example background & foreground colour, reflection amount, and so on (yeh, we’re using Australasian spelling here!).
Properties in Studio are all examined & modified through a single properties inspector. This inspector can be shown by clicking the (i) icon just below the timeline. As objects are selected and deselected, the properties window updates to reflect what you have chosen.
You can select multiple objects and edit the properties at once, in just the same way as you would when editing a single object. If you select two objects that do not share properties (e.g: a shape and a text object don’t share the text property.), this still works. You can edit the text object property; and the change is applied to the applicable objects only, which in this case is the single text object.
Recorded screencasts are special objects in Studio. They have additional properties including mouse and keyboard visualisation. Take for example the recording I am showing here. The selected movie track has three buttons visible. P, M and K. These stand for “Pointer visibility”, “Mouse visualisation” and “Keyboard visualisation”.
You can toggle each independently. Lets cover each in turn.
Pointer visibility controls whether the mouse cursor of a screen recording is shown at all. If this button is off, then the mouse will not be shown on this clip. Pointer visibility is enabled by default, and so you need only disable this option if you do not want the cursor/pointer to show.
Mouse visualisation controls whether there will be click animations around the mouse cursor each time a button is pressed. If this button is on, a green animated halo will surround each mouse click.
Keyboard visualisation controls whether there will be a text object in the scene to represent the keys pressed by the user. This text object can be resized and it’s properties changed just like a normal text object. To select a keyboard animation, either move the playhead to where keyboard-animation text is showing, and then select it in the scene as per normal. If you can’t see it, try the alternate method. Right click the screen recording object and choose “Edit Keyboard Animation”. The keyboard animation will then highlight with an outline and show in the scene as selected. Note that being able to see the keyboard animation is dependent upon where the playhead is. Make sure the playhead is over the screen recording segment in question when trying these actions else you not see any selection occur.
All of these switches work for each recorded screen object. That means if you split a single recording segment in two, you can control it’s visualisation switches independently. This is a great way to show or hide particular visualisations as required. Remember there is no limit to how much you can split up an object. It’s entirely up to you.
That’s the end of this video. To get a better feel for editing, spend some time experimenting with the various properties of each object type. That’ll give you a good feel for what customisations you can perform for each object.
Remember: help is available in the shape of a full manual (the iBooks version includes short videos). To download, just go to the Help menu of iShowU Studio and choose “Download iShowU Studio Manual”. The iBooks version is recommended.